

Zero Suit Samus is a tall, lightweight character, similar to Zelda and Rosalina, which alongside her low weight (tied with Meta Knight for the seventh lowest) gives her poor endurance. In World of Light, she is fought on the Ω form of Brinstar Depths. With the exception of the third method, Zero Suit Samus must then be defeated on Brinstar. Have Zero Suit Samus join the player's party in World of Light.Clear Classic Mode with Fox or any character in his unlock tree, being the 2nd character unlocked after Captain Falcon.matches, with Zero Suit Samus being the 19th character to be unlocked. 7 Classic Mode: Grapplers! Whips! Claws!.

6.1 Most historically significant players.Finally, any attack that isn't an Up Smash, Up Special, grab, aerial, or item toss has had an additional 11 frames of startup applied to it. Grabs require 4 frames of additional startup as we are accounting for a scenario where an attack is blocked. Please note that aerials have 3 frames added to their startup to account for the jump squat duration. You can also technically cancel a shielding state with a grab, but remember that a 4 frame penalty will be applied if you block an attack first. As a result, we've created a "recommended list of out-of-shield options" list to help everyone figure out how to deal with those pesky safe aerials.Īs a rule of thumb, you can forego the shield drop animation with an Up Smash, an Up Special, a jump, or an item toss. We've taken a look at every character's tools to consider which moves would be ideal to punish with. Luckily, the training mode arms us with the ability to go frame-by-frame. It's not always clear what the fastest out-of-shield option is. Punishing aerials that have low landing lag might come across as unintuitive at first. Simply releasing the shield button will put your character in 11 frames of recovery before being allowed to perform most actions (this has been increased from Super Smash Bros.

Not too long ago, we learned that cancelling the shield into a grab invokes a 4 frame penalty after blocking an attack.
